Hello guys :). Today i wanted to share my full strategy on 15 rounds. The information is about team 2 fires and 2 waters (better to use only mage waters here).
One of the fires (the faster one) need to have bow + arrow rain wich helps on first few rounds :).
Remember that for more power your 2 firesmust have similar spd to combo on all rounds. Tha will help a lot in every fight.
Wanna add also that with that strategy i do the whole rounds for like 37 mins if we are lucky on last round :P)
And Reborns be careful with your equips here. Some people may try to trick you telling that on events you cant brake equip bout there i usually brake most of my equips ;P so dont believe them...
Round 1
First round is all about arrow rain :).
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Name | Chameleon Lord | Level | 7 | School | None | CON | 4 | WIS | 3 | INT | 3 | AGI | 6 | STR | 5 | | Name | Chameleon | Level | 7 | School | | CON | 4 | WIS | 3 | INT | 3 | AGI | 6 | STR | 5 | | Name | Chameleon | Level | 7 | School | | CON | 4 | WIS | 3 | INT | 3 | AGI | 6 | STR | 5 | | Name | Chameleon | Level | 7 | School | | CON | 4 | WIS | 3 | INT | 3 | AGI | 6 | STR | 5 | | Name | Chameleon | Level | 7 | School | | CON | 4 | WIS | 3 | INT | 3 | AGI | 6 | STR | 5 | |
Round 2
Here also is almost all about arrow rain. Depens on what bow u use :)
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Name | Troll | Level | 30 | School | None | CON | 24 | WIS | 12 | INT | 13 | AGI | 27 | STR | 24 | | Name | Scorpion | Level | 18 | School | | CON | 12 | WIS | 9 | INT | 9 | AGI | 12 | STR | 12 | | Name | Scorpion | Level | 18 | School | | CON | 12 | WIS | 9 | INT | 9 | AGI | 12 | STR | 12 | | Name | Scorpion | Level | 18 | School | | CON | 12 | WIS | 9 | INT | 9 | AGI | 12 | STR | 12 | | Name | Scorpion | Level | 18 | School | | CON | 12 | WIS | 9 | INT | 9 | AGI | 12 | STR | 12 | |
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Name | Spider | Level | 18 | School | | CON | 12 | WIS | 9 | INT | 9 | AGI | 12 | STR | 12 | | Name | | Level | 18 | School | | CON | 12 | WIS | 9 | INT | 9 | AGI | 12 | STR | 12 | | Name | | Level | 18 | School | | CON | 12 | WIS | 9 | INT | 9 | AGI | 12 | STR | 12 | | Name | | Level | 18 | School | | CON | 12 | WIS | 9 | INT | 9 | AGI | 12 | STR | 12 | |
Round 3
Here the White wolf usually dont die just from arrows so the rest atk him.
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Name | White Wolf Lord | Level | 45 | School | None | CON | 34 | WIS | 26 | INT | 25 | AGI | 30 | STR | 20 | | Name | Wild Wolf | Level | 25 | School | | CON | 17 | WIS | 15 | INT | 12 | AGI | 17 | STR | 14 | | Name | Wild Wolf | Level | 25 | School | | CON | 17 | WIS | 15 | INT | 12 | AGI | 17 | STR | 14 | | Name | Wild Wolf | Level | 25 | School | | CON | 17 | WIS | 15 | INT | 12 | AGI | 17 | STR | 14 | | Name | Wild Wolf | Level | 25 | School | | CON | 17 | WIS | 15 | INT | 12 | AGI | 17 | STR | 14 | |
Round 4
Here also Arrow rain + atk to boss.
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Name | Rock Monster Lord | Level | 58 | School | None | CON | 41 | WIS | 28 | INT | 22 | AGI | 39 | STR | 44 | | Name | White Rock Monster | Level | 28 | School | | CON | 30 | WIS | 8 | INT | 10 | AGI | 9 | STR | 27 | | Name | Green Rock Monster | Level | 26 | School | | CON | 26 | WIS | 9 | INT | 9 | AGI | 10 | STR | 24 | | Name | Yellow Rock Monster | Level | 28 | School | | CON | 30 | WIS | 8 | INT | 10 | AGI | 9 | STR | 27 | | Name | Red Rock Monster | Level | 26 | School | | CON | 26 | WIS | 9 | INT | 9 | AGI | 10 | STR | 24 | |
Round 5
Here also Arrow rain + atk on boss.
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Name | Darkness Spirit | Level | 70 | School | None | CON | 34 | WIS | 46 | INT | 46 | AGI | 42 | STR | 42 | | Name | Spirit | Level | 40 | School | | CON | 22 | WIS | 22 | INT | 21 | AGI | 27 | STR | 28 | | Name | Spirit | Level | 40 | School | | CON | 22 | WIS | 22 | INT | 21 | AGI | 27 | STR | 28 | | Name | Spirit | Level | 40 | School | | CON | 22 | WIS | 22 | INT | 21 | AGI | 27 | STR | 28 | | Name | Spirit | Level | 40 | School | | CON | 22 | WIS | 22 | INT | 21 | AGI | 27 | STR | 28 | |
Round 6
1 Fire do arrow rain other Gs and atk the 3 bosses. For the last no need of gs, because its half HP after arrow rains.
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Name | Company Commander | Level | 81 | School | | CON | 61 | WIS | 38 | INT | 37 | AGI | 37 | STR | 33 | | Name | Sano | Level | 60 | School | | CON | 43 | WIS | 18 | INT | 19 | AGI | 19 | STR | 44 | | Name | Masked Ronin | Level | 53 | School | | CON | 31 | WIS | 32 | INT | 32 | AGI | 32 | STR | 32 | | Name | Masked Ronin | Level | 50 | School | | CON | 28 | WIS | 32 | INT | 33 | AGI | 33 | STR | 25 | | Name | Warrior | Level | 53 | School | | CON | 31 | WIS | 32 | INT | 32 | AGI | 32 | STR | 32 | |
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Name | Warrior | Level | 50 | School | | CON | 28 | WIS | 32 | INT | 33 | AGI | 33 | STR | 25 | | Name | Warrior | Level | 53 | School | | CON | 31 | WIS | 32 | INT | 32 | AGI | 32 | STR | 32 | | Name | Warrior | Level | 50 | School | | CON | 28 | WIS | 32 | INT | 33 | AGI | 33 | STR | 25 | |
Round 7
Here the water and earth snakes dont die from Arrow rain so 1 water is doing Water thunder beating on earths and the other water is doing to waters. The other fire GS + atk Boss.
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Name | Snake Lord | Level | 94 | School | None | CON | 85 | WIS | 37 | INT | 37 | AGI | 42 | STR | 81 | | Name | Poisonous Snake | Level | 67 | School | | CON | 40 | WIS | 35 | INT | 38 | AGI | 42 | STR | 46 | | Name | | Level | 68 | School | | CON | 41 | WIS | 37 | INT | 37 | AGI | 42 | STR | 47 | | Name | Poisonous Snake | Level | 67 | School | | CON | 40 | WIS | 35 | INT | 38 | AGI | 42 | STR | 46 | | Name | | Level | 68 | School | | CON | 41 | WIS | 37 | INT | 37 | AGI | 42 | STR | 47 | |
Round 8
Here we usuallychange bow into swords and use Hagendis beatings and waters do W.T beating on wates and fires :). BUt first better firs to finish the big one tho :)
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Name | Holy Spirit Lord | Level | 110 | School | None | CON | 70 | WIS | 65 | INT | 68 | AGI | 63 | STR | 64 | | Name | Fighter's Spirit | Level | 77 | School | | CON | 44 | WIS | 48 | INT | 51 | AGI | 46 | STR | 42 | | Name | | Level | | School | | CON | | WIS | | INT | | AGI | | STR | | | Name | Fighter's Spirit | Level | 76 | School | | CON | 44 | WIS | 47 | INT | 50 | AGI | 45 | STR | 42 | | Name | | Level | | School | | CON | | WIS | | INT | | AGI | | STR | | |
Round 9
Here also start with the big one. If Youre strong enough he die from 1 GS of fires and combo. And waters atk the littles. Then fires helps to finish the rest.
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Name | Huge Moai | Level | 110 | School | None | CON | 120 | WIS | 59 | INT | 60 | AGI | 65 | STR | 116 | | Name | Stone Moai | Level | 90 | School | | CON | 67 | WIS | 40 | INT | 50 | AGI | 53 | STR | 56 | | Name | Blue Moai | Level | 90 | School | | CON | 64 | WIS | 40 | INT | 50 | AGI | 55 | STR | 61 | | Name | Blaze Moai | Level | 90 | School | | CON | 58 | WIS | 51 | INT | 59 | AGI | 44 | STR | 58 | | Name | | Level | 90 | School | | CON | 58 | WIS | 48 | INT | 56 | AGI | 50 | STR | 58 | |
Round 10
Here because of the evil nasty magical of the ufos one of the waters can start with water shielf if your fires dont have good wis especially. The other fire start with Shirnking both ufos on back row. Better if you start from the bottom one because when u shrink top it goes behind bottom and firest cant atk him.
Fires must atk these 2 ufos on back. When waters go to fire and water. And then fires finish front row. If you trust your fires str can do that without GS :)
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Name | UFO | Level | 150 | School | | CON | 123 | WIS | 57 | INT | 66 | AGI | 84 | STR | 120 | | Name | Yellow ET | Level | 100 | School | | CON | 55 | WIS | 75 | INT | 78 | AGI | 60 | STR | 32 | | Name | | Level | 100 | School | | CON | 55 | WIS | 81 | INT | 72 | AGI | 60 | STR | 32 | | Name | Red ET | Level | | School | | CON | | WIS | 75 | INT | 89 | AGI | 55 | STR | 32 | | Name | | Level | | School | | CON | | WIS | 75 | INT | 65 | AGI | 50 | STR | 35 | |
Round 11
The most important part here and on dark clive round is to seal all of the monsters because they seal a lot. If waters are faster than them you dont have much trouble here. One of the waters seal top 2 and the other water seal bottom 2 using freeze spell.
Fires GS and atk from top to bottom ( we love to move from top to bottom ;P).
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Name | Darkness Roca | Level | 127 | School | | CON | 90 | WIS | 76 | INT | 75 | AGI | 60 | STR | 80 | | Name | | Level | 120 | School | | CON | 45 | WIS | 60 | INT | 75 | AGI | 135 | STR | 45 | | Name | Darkness Shaha | Level | 120 | School | | CON | 45 | WIS | 106 | INT | 103 | AGI | 58 | STR | 48 | | Name | | Level | 120 | School | | CON | 36 | WIS | 120 | INT | 120 | AGI | 48 | STR | 36 | |
Round 12
This is my favourite round because its very easy and give potion. :)
One of the fires must keep the big one - he has good atk. And the other to keep other 2. We usually start with atking the water on top, then wind and then shirnk big one and kill it.
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Name | Water Dragon | Level | 130 | School | | CON | 100 | WIS | 55 | INT | 60 | AGI | 80 | STR | 95 | | Name | | Level | 170 | School | | CON | 150 | WIS | 60 | INT | 60 | AGI | 104 | STR | 136 | | Name | Wind Dragon | Level | 130 | School | | CON | 110 | WIS | 40 | INT | 50 | AGI | 91 | STR | 99 | |
Round 13
Here is same like in dark niss round. But if waters first freeze qlaya and kanako is better because they both seal. And rest is easy :)
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Name | Darkness Cliff | Level | 157 | School | | CON | 290 | WIS | 86 | INT | 70 | AGI | 216 | STR | 28 | | Name | | Level | 151 | School | | CON | 126 | WIS | 230 | INT | 222 | AGI | 184 | STR | 144 | | Name | Darkness Kanako | Level | 159 | School | | CON | 192 | WIS | 168 | INT | 168 | AGI | 198 | STR | 228 | | Name | | Level | 154 | School | | CON | 214 | WIS | 148 | INT | 146 | AGI | 164 | STR | 256 | |
Round 14
This is my second favourite round because here most of the reams get a lot of trouble because most of the people dont love to put much points into WIS. And there you can see the need of that wis. Because all martians are very nasty...
I remember that i failed the challenge on my first try on this round. Took me like 1 hour to fight here and couldn't pass it.
The thing is that the faster water must wear all spd + equips with diamonds here to get as much spd as she can so she can beat martians on spd. Then if her first sleep is succesful fires can get the chance to atk fast otherwise they kill fires really easy. Especially fires with less wis.
The other water can start with watershield on fires. And all the time keep healing sp and hp of the fires so they don not die during battle. On first times of it i remembe that we were dying a lot..
And for the atackers .. we start from top front, top back to bottom. That way u start with fires and winds and end with waters.
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Name | Mars | Level | 143 | School | | CON | 168 | WIS | 184 | INT | 194 | AGI | 162 | STR | 150 | | Name | | Level | 142 | School | | CON | 164 | WIS | 182 | INT | 188 | AGI | 164 | STR | 154 | | Name | Mars | Level | 148 | School | | CON | 154 | WIS | 194 | INT | 192 | AGI | 166 | STR | 162 | | Name | | Level | 145 | School | | CON | 170 | WIS | 184 | INT | 190 | AGI | 168 | STR | 158 | |
Round 15
And last round. The good news here are if u start this round before end of the event you can continue your fight after event end. So there no need to worry for the time. Here best is both water to keep middle monsters - medusa and anubis. All of monsters here seal but they are more nasty than the others. Once i Spawned the other fire on my team because of the mess.
At the begining both waters sleep middle. Because most of the time medusa will def the asists because of her high mdef. Next is to keep top freezed. especially if your both fires are killers. Because of the stone wall.
And for the fires. Begin atking with Scorpio because he is wind and die much more easier than Medusa. Thats why keep medusa for last.
After scorpio can atk Anu or sphinx depens on your taste. usually by then sphinx wall himself so you will start with Anubis.
And medusa at end.
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Name | Anubis | Level | 173 | School | | CON | 230 | WIS | 196 | INT | 190 | AGI | 200 | STR | 222 | | Name | | Level | 175 | School | | CON | 246 | WIS | 194 | INT | 184 | AGI | 190 | STR | 236 | | Name | Scorpion Lord | Level | 171 | School | | CON | 230 | WIS | 184 | INT | 182 | AGI | 212 | STR | 218 | | Name | | Level | 177 | School | | CON | 226 | WIS | 188 | INT | 184 | AGI | 234 | STR | 230 | |
I hope that mu little guide will help you to do it easier than u do :). Good luck on the event.
Oh i almost forgot. Rewards here are 2x 5% capsules, 3x potion, 4x potion, 15% capsule and some food and strange peach. And from the peach sometimes u can get 5% capsule too.